It’s worth pointing out that I’m showing you one way that I’ve created wood shaders, but the Cycles nodes are so flexible that there are often many ways to accomplish the same thing. For example, in the first post in the Procedural Wood series (The Beginning), I showed how to create rings based on the equation of…
Month: June 2016
New Look
It’s only been a couple of months, but I decided to change the look of this blog. I initially hand-coded the site using WordPress as the backend, but I decided I wanted to try turning on the commenting feature. It seemed like a good bit of work to get the commenting infrastructure merged into my…